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SettledItem

Enum SettledItem 

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pub enum SettledItem<Item, Settlement> {
    Attempted(Settlement),
    Unattempted(Item),
}
Expand description

Product-owned evidence that an action item was attempted or left untouched.

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Attempted(Settlement)

The concrete interpreter returned the item’s complete settlement.

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Unattempted(Item)

Product traversal stopped at an earlier corrupt item.

Trait Implementations§

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impl<Item, Settlement> ClassifySettlement for SettledItem<Item, Settlement>
where Settlement: ClassifySettlement,

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fn settlement_status(&self) -> SettlementStatus

Inspect every member without consuming or rewriting the settlement.
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impl<Item: Clone, Settlement: Clone> Clone for SettledItem<Item, Settlement>

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fn clone(&self) -> SettledItem<Item, Settlement>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Item: Debug, Settlement: Debug> Debug for SettledItem<Item, Settlement>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Item: PartialEq, Settlement: PartialEq> PartialEq for SettledItem<Item, Settlement>

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fn eq(&self, other: &SettledItem<Item, Settlement>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Item: Copy, Settlement: Copy> Copy for SettledItem<Item, Settlement>

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impl<Item: Eq, Settlement: Eq> Eq for SettledItem<Item, Settlement>

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impl<Item, Settlement> StructuralPartialEq for SettledItem<Item, Settlement>

Auto Trait Implementations§

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impl<Item, Settlement> Freeze for SettledItem<Item, Settlement>
where Settlement: Freeze, Item: Freeze,

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impl<Item, Settlement> RefUnwindSafe for SettledItem<Item, Settlement>
where Settlement: RefUnwindSafe, Item: RefUnwindSafe,

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impl<Item, Settlement> Send for SettledItem<Item, Settlement>
where Settlement: Send, Item: Send,

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impl<Item, Settlement> Sync for SettledItem<Item, Settlement>
where Settlement: Sync, Item: Sync,

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impl<Item, Settlement> Unpin for SettledItem<Item, Settlement>
where Settlement: Unpin, Item: Unpin,

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impl<Item, Settlement> UnsafeUnpin for SettledItem<Item, Settlement>
where Settlement: UnsafeUnpin, Item: UnsafeUnpin,

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impl<Item, Settlement> UnwindSafe for SettledItem<Item, Settlement>
where Settlement: UnwindSafe, Item: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.