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ActionSettlement

Struct ActionSettlement 

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pub struct ActionSettlement<Creations, Sends, Ph> {
    pub creations: Creations,
    pub sends: Sends,
    pub become_: Become<Ph>,
}
Expand description

Complete owned settlement of one Actions value.

Creations retain their declared vector order, sends retain their named product shape, and become_ is the exact verdict already committed by the pure behavior fold. The enclosing Interpretation records whether the interpreter completed or corrupted while retaining this entire shape.

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§creations: Creations§sends: Sends§become_: Become<Ph>

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impl<Creations, Sends, Ph> ClassifySettlement for ActionSettlement<Creations, Sends, Ph>
where Creations: ClassifySettlement, Sends: ClassifySettlement,

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fn settlement_status(&self) -> SettlementStatus

Inspect every member without consuming or rewriting the settlement.
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impl<Creations: Clone, Sends: Clone, Ph: Clone> Clone for ActionSettlement<Creations, Sends, Ph>

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fn clone(&self) -> ActionSettlement<Creations, Sends, Ph>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Creations: Debug, Sends: Debug, Ph: Debug> Debug for ActionSettlement<Creations, Sends, Ph>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Creations: PartialEq, Sends: PartialEq, Ph: PartialEq> PartialEq for ActionSettlement<Creations, Sends, Ph>

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fn eq(&self, other: &ActionSettlement<Creations, Sends, Ph>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Host, RootEvent, Creations, Sends, Ph> SourceSettlementCustody<Host, RootEvent> for ActionSettlement<Creations, Sends, Ph>
where Host: Send, Creations: SourceSettlementCustody<Host, RootEvent> + Send, Sends: SourceSettlementCustody<Host, RootEvent> + Send, Ph: Send,

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type Custody = (<(Creations, Sends) as SourceSettlementCustody<Host, RootEvent>>::Custody, Step<Ph, Stopped>)

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fn prepare_source(progress: &mut Option<SourceProgress<Self, Self::Custody>>)

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fn offer_next_to_source( custody: &mut Self::Custody, host: &mut Host, ) -> impl Future<Output = ()> + Send

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fn finish_source(progress: &mut Option<SourceProgress<Self, Self::Custody>>)

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impl<Creations: Eq, Sends: Eq, Ph: Eq> Eq for ActionSettlement<Creations, Sends, Ph>

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impl<Creations, Sends, Ph> StructuralPartialEq for ActionSettlement<Creations, Sends, Ph>

Auto Trait Implementations§

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impl<Creations, Sends, Ph> Freeze for ActionSettlement<Creations, Sends, Ph>
where Creations: Freeze, Sends: Freeze, Ph: Freeze,

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impl<Creations, Sends, Ph> RefUnwindSafe for ActionSettlement<Creations, Sends, Ph>
where Creations: RefUnwindSafe, Sends: RefUnwindSafe, Ph: RefUnwindSafe,

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impl<Creations, Sends, Ph> Send for ActionSettlement<Creations, Sends, Ph>
where Creations: Send, Sends: Send, Ph: Send,

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impl<Creations, Sends, Ph> Sync for ActionSettlement<Creations, Sends, Ph>
where Creations: Sync, Sends: Sync, Ph: Sync,

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impl<Creations, Sends, Ph> Unpin for ActionSettlement<Creations, Sends, Ph>
where Creations: Unpin, Sends: Unpin, Ph: Unpin,

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impl<Creations, Sends, Ph> UnsafeUnpin for ActionSettlement<Creations, Sends, Ph>
where Creations: UnsafeUnpin, Sends: UnsafeUnpin, Ph: UnsafeUnpin,

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impl<Creations, Sends, Ph> UnwindSafe for ActionSettlement<Creations, Sends, Ph>
where Creations: UnwindSafe, Sends: UnwindSafe, Ph: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.