pub struct PropagateTermination<B: Behavior, Target> { /* private fields */ }Expand description
Propagate a selected actor’s exact terminal report through this actor’s terminal boundary.
The target determines which authoritative observation is installed. A
matching report is accepted once. The configured policy either discharges
it locally or emits ReportTerminalOutcome unchanged and stops in the
same Actions value. Publication-before-stop is interpreter policy;
the actor-model nucleus does not define lifecycle observation or failure
escalation.
A child selection requires a concrete protocol and an opaque creation ID:
ⓘ
struct Worker;
impl behavior::Protocol for Worker {
type Addr = behavior::MailAddr;
type Msg = behavior::Never;
}
let _ = behavior_actors::ChildTermination::<Worker, behavior::ChildHead>::new("not a creation ID");Implementations§
Source§impl<B, Target> PropagateTermination<B, Target>
impl<B, Target> PropagateTermination<B, Target>
pub const fn new( inner: B, target: Target, policy: TerminalPropagationPolicy<BehaviorAddr<B>>, ) -> Self
pub const fn state(&self) -> TerminalPropagationState
Trait Implementations§
Source§impl<B, Target, A, Ph, Sends, Br> Behavior for PropagateTermination<B, Target>
impl<B, Target, A, Ph, Sends, Br> Behavior for PropagateTermination<B, Target>
Source§type Protocol = <B as Behavior>::Protocol
type Protocol = <B as Behavior>::Protocol
Stable public communication identity owned by this actor template. Read more
type Event = EventLayer<<Target as TerminationTarget<A>>::Report, <B as Behavior>::Event>
type Sends = SendLayer<TerminalPropagationSends<InterpreterRequests<<Target as TerminationTarget<A>>::Request>, InterpreterRequests<ReportTerminalOutcome<A>>>, Sends>
type Ph = Ph
type Error = TerminationPropagationError<<B as Behavior>::Error, <Target as TerminationTarget<A>>::Report>
type Birth = Br
Source§fn init(&mut self, _: InitializationTurn) -> BehaviorActed<Self>
fn init(&mut self, _: InitializationTurn) -> BehaviorActed<Self>
Produce initialization actions before the first event is accepted. Read more
Source§fn transition(
&mut self,
_: ActiveTurn,
event: Self::Event,
) -> BehaviorActed<Self>
fn transition( &mut self, _: ActiveTurn, event: Self::Event, ) -> BehaviorActed<Self>
Fold exactly one event into explicit actions and the next behavior. Read more
Source§fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Outputwhere
Self: Sized,
L: BehaviorLayer<Self>,
fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Outputwhere
Self: Sized,
L: BehaviorLayer<Self>,
Apply one statically dispatched construction layer. Read more
Source§impl<B, Target> BehaviorBase for PropagateTermination<B, Target>
impl<B, Target> BehaviorBase for PropagateTermination<B, Target>
Source§impl<B, Target> StashStatus for PropagateTermination<B, Target>
impl<B, Target> StashStatus for PropagateTermination<B, Target>
fn stashed_messages(&self) -> usize
Auto Trait Implementations§
impl<B, Target> Freeze for PropagateTermination<B, Target>
impl<B, Target> RefUnwindSafe for PropagateTermination<B, Target>where
B: RefUnwindSafe,
Target: RefUnwindSafe,
impl<B, Target> Send for PropagateTermination<B, Target>
impl<B, Target> Sync for PropagateTermination<B, Target>
impl<B, Target> Unpin for PropagateTermination<B, Target>
impl<B, Target> UnsafeUnpin for PropagateTermination<B, Target>where
B: UnsafeUnpin,
Target: UnsafeUnpin,
impl<B, Target> UnwindSafe for PropagateTermination<B, Target>where
B: UnwindSafe,
Target: UnwindSafe,
Blanket Implementations§
Source§impl<B> Activate for Bwhere
B: Behavior,
impl<B> Activate for Bwhere
B: Behavior,
Source§fn initialize(self) -> Result<Initialized<Self>, Self::Error>
fn initialize(self) -> Result<Initialized<Self>, Self::Error>
Consume this definition, perform its one initialization fold, and
return the active behavior together with the ordered initialization
effects. Read more
Source§impl<B> BeginShutdownPhases for B
impl<B> BeginShutdownPhases for B
type Output = ChildShutdownPhases<B, <<<B as Behavior>::Birth as BirthMode>::Child as ChildOccurrenceProduct<AvailableChildren>>::Product, NoPhases>
fn begin_shutdown_phases(self) -> <B as BeginShutdownPhases>::Output
Source§impl<Node> BirthNodeAppend<Never> for Nodewhere
Node: NonEmptyBirthNode,
impl<Node> BirthNodeAppend<Never> for Nodewhere
Node: NonEmptyBirthNode,
Source§type Output = Node
type Output = Node
Closed child algebra containing the complete prefix followed by the
complete appended tail.
Source§fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output
fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output
Inject one child from the existing prefix without changing its
structural occurrence.
Source§fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output
fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output
Inject one child from the appended tail after every prefix occurrence.
Source§fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
Preserve and concatenate two ordered creation batches.
Source§impl<Child, Tail> BirthNodeAppend<Tail> for Childwhere
Child: Behavior,
Tail: NonEmptyBirthNode,
impl<Child, Tail> BirthNodeAppend<Tail> for Childwhere
Child: Behavior,
Tail: NonEmptyBirthNode,
Source§type Output = ChildChoice<Child, Tail>
type Output = ChildChoice<Child, Tail>
Closed child algebra containing the complete prefix followed by the
complete appended tail.
Source§fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output
fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output
Inject one child from the existing prefix without changing its
structural occurrence.
Source§fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output
fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output
Inject one child from the appended tail after every prefix occurrence.
Source§fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
Preserve and concatenate two ordered creation batches.
Source§impl<B> BirthProtocols for B
impl<B> BirthProtocols for B
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Node, Shape> ChildOccurrenceProduct<Shape> for Nodewhere
Node: ChildOccurrenceProductAt<ChildHead, Shape>,
Shape: ChildOccurrenceShape,
impl<Node, Shape> ChildOccurrenceProduct<Shape> for Nodewhere
Node: ChildOccurrenceProductAt<ChildHead, Shape>,
Shape: ChildOccurrenceShape,
Source§impl<A, Child, Host> DispatchBirth<A, Host> for Child
impl<A, Child, Host> DispatchBirth<A, Host> for Child
Source§fn dispatch_birth(
self,
id: CreationId,
route: <A as Address>::Nonce,
kind: CreationKind,
host: &mut Host,
) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send
fn dispatch_birth( self, id: CreationId, route: <A as Address>::Nonce, kind: CreationKind, host: &mut Host, ) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send
Select exactly one concrete child host while preserving creation data
in every non-accepted settlement.