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Machine

Struct Machine 

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pub struct Machine<A: Address, S, M, P, E> { /* private fields */ }

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impl<A: Address, S, M, P: Copy + PartialEq, E> Machine<A, S, M, P, E>

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pub fn new( state: S, phase: P, on: fn(P, &mut S, &M) -> Result<Move<P>, E>, ) -> Self

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pub fn state(&self) -> &S

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pub fn phase(&self) -> P

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pub fn held(&self) -> usize

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impl<A, S, M, P, E> Behavior for Machine<A, S, M, P, E>
where A: Address, S: Clone, M: Clone, P: Copy + PartialEq,

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type Protocol = Machine<A, S, M, P, E>

Stable public communication identity owned by this actor template. Read more
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type Event = User<A, M>

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type Sends = Vec<Never>

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type Ph = Never

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type Error = MachineError<A, M, E>

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type Birth = NoBirths

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fn init( &mut self, _: InitializationTurn, ) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>

Produce initialization actions before the first event is accepted. Read more
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fn transition( &mut self, _: ActiveTurn, event: Self::Event, ) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>

Fold exactly one event into explicit actions and the next behavior. Read more
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fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Output
where Self: Sized, L: BehaviorLayer<Self>,

Apply one statically dispatched construction layer. Read more
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impl<A, S, M, P, E> BehaviorBase for Machine<A, S, M, P, E>
where A: Address,

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type Base = Machine<A, S, M, P, E>

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fn base(&self) -> &Self

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impl<A, S, M, P, E> Clone for Machine<A, S, M, P, E>
where A: Address, S: Clone, M: Clone, P: Clone,

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<A: Address, S, M, P, E> Protocol for Machine<A, S, M, P, E>

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type Addr = A

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type Msg = M

Auto Trait Implementations§

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impl<A, S, M, P, E> Freeze for Machine<A, S, M, P, E>
where S: Freeze, P: Freeze,

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impl<A, S, M, P, E> RefUnwindSafe for Machine<A, S, M, P, E>

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impl<A, S, M, P, E> Send for Machine<A, S, M, P, E>
where S: Send, P: Send, A: Send, M: Send,

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impl<A, S, M, P, E> Sync for Machine<A, S, M, P, E>
where S: Sync, P: Sync, A: Sync, M: Sync,

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impl<A, S, M, P, E> Unpin for Machine<A, S, M, P, E>
where S: Unpin, P: Unpin, A: Unpin, M: Unpin,

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impl<A, S, M, P, E> UnsafeUnpin for Machine<A, S, M, P, E>
where S: UnsafeUnpin, P: UnsafeUnpin,

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impl<A, S, M, P, E> UnwindSafe for Machine<A, S, M, P, E>

Blanket Implementations§

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impl<B> Activate for B
where B: Behavior,

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fn initialize(self) -> Result<Initialized<Self>, Self::Error>

Consume this definition, perform its one initialization fold, and return the active behavior together with the ordered initialization effects. Read more
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<B> BeginShutdownPhases for B
where B: Behavior, <<B as Behavior>::Birth as BirthMode>::Child: ChildOccurrenceProduct<AvailableChildren>,

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impl<Node> BirthNodeAppend<Never> for Node
where Node: NonEmptyBirthNode,

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type Output = Node

Closed child algebra containing the complete prefix followed by the complete appended tail.
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fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output

Inject one child from the existing prefix without changing its structural occurrence.
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fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output

Inject one child from the appended tail after every prefix occurrence.
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fn append_creations<A>( prefix: Creations<CreateChild<A, Self>>, tail: Creations<CreateChild<A, Tail>>, ) -> Creations<CreateChild<A, Self::Output>>
where A: Address,

Preserve and concatenate two ordered creation batches.
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impl<Child, Tail> BirthNodeAppend<Tail> for Child
where Child: Behavior, Tail: NonEmptyBirthNode,

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type Output = ChildChoice<Child, Tail>

Closed child algebra containing the complete prefix followed by the complete appended tail.
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fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output

Inject one child from the existing prefix without changing its structural occurrence.
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fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output

Inject one child from the appended tail after every prefix occurrence.
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fn append_creations<A>( prefix: Creations<CreateChild<A, Self>>, tail: Creations<CreateChild<A, Tail>>, ) -> Creations<CreateChild<A, Self::Output>>
where A: Address,

Preserve and concatenate two ordered creation batches.
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impl<B> BirthProtocols for B
where B: Behavior, <B as Behavior>::Birth: BirthModeProtocols,

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type Protocols = BirthProtocol<<B as Behavior>::Protocol, <<B as Behavior>::Birth as BirthModeProtocols>::Protocols>

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Node, Shape> ChildOccurrenceProduct<Shape> for Node
where Node: ChildOccurrenceProductAt<ChildHead, Shape>, Shape: ChildOccurrenceShape,

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type Product = <Node as ChildOccurrenceProductAt<ChildHead, Shape>>::Product

Complete shape-owned representation of this closed birth node.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<A, Child, Host> DispatchBirth<A, Host> for Child
where A: Address, Child: CreateSelectedChild<A, ChildHead, Host>,

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fn dispatch_birth( self, id: CreationId, route: <A as Address>::Nonce, kind: CreationKind, host: &mut Host, ) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send

Select exactly one concrete child host while preserving creation data in every non-accepted settlement.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.