pub struct Machine<A: Address, S, M, P, E> { /* private fields */ }Implementations§
Trait Implementations§
Source§impl<A, S, M, P, E> Behavior for Machine<A, S, M, P, E>
impl<A, S, M, P, E> Behavior for Machine<A, S, M, P, E>
Source§type Protocol = Machine<A, S, M, P, E>
type Protocol = Machine<A, S, M, P, E>
Stable public communication identity owned by this actor template. Read more
type Event = User<A, M>
type Sends = Vec<Never>
type Ph = Never
type Error = MachineError<A, M, E>
type Birth = NoBirths
Source§fn init(
&mut self,
_: InitializationTurn,
) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>
fn init( &mut self, _: InitializationTurn, ) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>
Produce initialization actions before the first event is accepted. Read more
Source§fn transition(
&mut self,
_: ActiveTurn,
event: Self::Event,
) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>
fn transition( &mut self, _: ActiveTurn, event: Self::Event, ) -> Result<Actions<A, Never, Self::Sends, NoBirths>, Self::Error>
Fold exactly one event into explicit actions and the next behavior. Read more
Source§fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Outputwhere
Self: Sized,
L: BehaviorLayer<Self>,
fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Outputwhere
Self: Sized,
L: BehaviorLayer<Self>,
Apply one statically dispatched construction layer. Read more
Source§impl<A, S, M, P, E> BehaviorBase for Machine<A, S, M, P, E>where
A: Address,
impl<A, S, M, P, E> BehaviorBase for Machine<A, S, M, P, E>where
A: Address,
Auto Trait Implementations§
impl<A, S, M, P, E> Freeze for Machine<A, S, M, P, E>
impl<A, S, M, P, E> RefUnwindSafe for Machine<A, S, M, P, E>
impl<A, S, M, P, E> Send for Machine<A, S, M, P, E>
impl<A, S, M, P, E> Sync for Machine<A, S, M, P, E>
impl<A, S, M, P, E> Unpin for Machine<A, S, M, P, E>
impl<A, S, M, P, E> UnsafeUnpin for Machine<A, S, M, P, E>where
S: UnsafeUnpin,
P: UnsafeUnpin,
impl<A, S, M, P, E> UnwindSafe for Machine<A, S, M, P, E>
Blanket Implementations§
Source§impl<B> Activate for Bwhere
B: Behavior,
impl<B> Activate for Bwhere
B: Behavior,
Source§fn initialize(self) -> Result<Initialized<Self>, Self::Error>
fn initialize(self) -> Result<Initialized<Self>, Self::Error>
Consume this definition, perform its one initialization fold, and
return the active behavior together with the ordered initialization
effects. Read more
Source§impl<B> BeginShutdownPhases for B
impl<B> BeginShutdownPhases for B
type Output = ChildShutdownPhases<B, <<<B as Behavior>::Birth as BirthMode>::Child as ChildOccurrenceProduct<AvailableChildren>>::Product, NoPhases>
fn begin_shutdown_phases(self) -> <B as BeginShutdownPhases>::Output
Source§impl<Node> BirthNodeAppend<Never> for Nodewhere
Node: NonEmptyBirthNode,
impl<Node> BirthNodeAppend<Never> for Nodewhere
Node: NonEmptyBirthNode,
Source§type Output = Node
type Output = Node
Closed child algebra containing the complete prefix followed by the
complete appended tail.
Source§fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output
fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output
Inject one child from the existing prefix without changing its
structural occurrence.
Source§fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output
fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output
Inject one child from the appended tail after every prefix occurrence.
Source§fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
Preserve and concatenate two ordered creation batches.
Source§impl<Child, Tail> BirthNodeAppend<Tail> for Childwhere
Child: Behavior,
Tail: NonEmptyBirthNode,
impl<Child, Tail> BirthNodeAppend<Tail> for Childwhere
Child: Behavior,
Tail: NonEmptyBirthNode,
Source§type Output = ChildChoice<Child, Tail>
type Output = ChildChoice<Child, Tail>
Closed child algebra containing the complete prefix followed by the
complete appended tail.
Source§fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output
fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output
Inject one child from the existing prefix without changing its
structural occurrence.
Source§fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output
fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output
Inject one child from the appended tail after every prefix occurrence.
Source§fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
fn append_creations<A>(
prefix: Creations<CreateChild<A, Self>>,
tail: Creations<CreateChild<A, Tail>>,
) -> Creations<CreateChild<A, Self::Output>>where
A: Address,
Preserve and concatenate two ordered creation batches.
Source§impl<B> BirthProtocols for B
impl<B> BirthProtocols for B
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Node, Shape> ChildOccurrenceProduct<Shape> for Nodewhere
Node: ChildOccurrenceProductAt<ChildHead, Shape>,
Shape: ChildOccurrenceShape,
impl<Node, Shape> ChildOccurrenceProduct<Shape> for Nodewhere
Node: ChildOccurrenceProductAt<ChildHead, Shape>,
Shape: ChildOccurrenceShape,
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<A, Child, Host> DispatchBirth<A, Host> for Child
impl<A, Child, Host> DispatchBirth<A, Host> for Child
Source§fn dispatch_birth(
self,
id: CreationId,
route: <A as Address>::Nonce,
kind: CreationKind,
host: &mut Host,
) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send
fn dispatch_birth( self, id: CreationId, route: <A as Address>::Nonce, kind: CreationKind, host: &mut Host, ) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send
Select exactly one concrete child host while preserving creation data
in every non-accepted settlement.