pub struct ShutdownChild<C: Behavior, Occurrence> {
pub child: CreationId,
pub ingress: Ingress<ShutdownRequested, Here>,
/* private fields */
}Expand description
Ask the local interpreter to begin orderly shutdown of one established
child of protocol C in the emitting actor’s namespace.
Acceptance is not completion. A successfully accepted request is completed
only by the corresponding ChildStopped fact. If the interpreter cannot
select an established C child, it must return ChildShutdownRejected
rather than fabricate termination or fail the whole action application.
Protocol identity is retained in the type even when two child protocols use
the same address and nonce types:
ⓘ
struct Queue;
struct Worker;
macro_rules! inert {
($actor:ty) => {
impl behavior::Protocol for $actor {
type Addr = behavior::MailAddr;
type Msg = u8;
}
impl behavior::Behavior for $actor {
type Protocol = Self;
type Event = behavior::User<behavior::MailAddr, u8>;
type Sends = Vec<behavior::Never>;
type Ph = behavior::Never;
type Error = behavior::Never;
type Birth = behavior::NoBirths;
fn init(&mut self, _: behavior::InitializationTurn) -> behavior::BehaviorActed<Self> {
Ok(behavior::Actions::cont())
}
fn transition(&mut self, _: behavior::ActiveTurn, _: Self::Event) -> behavior::BehaviorActed<Self> {
Ok(behavior::Actions::cont())
}
}
};
}
inert!(Queue);
inert!(Worker);
let child = behavior::CreationSequence::new()
.issue()
.expect("the first creation ID exists");
let queue = behavior_actors::ShutdownChild::<Queue, behavior::ChildHead>::new(child);
let _: behavior_actors::ShutdownChild<Worker, behavior::ChildHead> = queue;Repeated occurrences of the same behavior are also incompatible:
ⓘ
struct Worker;
impl behavior::Protocol for Worker {
type Addr = behavior::MailAddr;
type Msg = ();
}
impl behavior::Behavior for Worker {
type Protocol = Self;
type Event = behavior::User<behavior::MailAddr, ()>;
type Sends = Vec<behavior::Never>;
type Ph = behavior::Never;
type Error = behavior::Never;
type Birth = behavior::NoBirths;
fn transition(
&mut self,
_: behavior::ActiveTurn,
_: Self::Event,
) -> behavior::BehaviorActed<Self> {
Ok(behavior::Actions::cont())
}
}
let child = behavior::CreationSequence::new()
.issue()
.expect("the first creation ID exists");
let first = behavior_actors::ShutdownChild::<Worker, behavior::ChildHead>::new(child);
let _: behavior_actors::ShutdownChild<Worker, behavior::ChildTail<behavior::ChildHead>> = first;Fields§
§child: CreationId§ingress: Ingress<ShutdownRequested, Here>Exact shutdown owner in the selected child behavior.
Implementations§
Source§impl<C: Behavior, Occurrence> ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> ShutdownChild<C, Occurrence>
pub const fn new(child: CreationId) -> Self
Trait Implementations§
Source§impl<C, Occurrence> ActionItem for ShutdownChild<C, Occurrence>
impl<C, Occurrence> ActionItem for ShutdownChild<C, Occurrence>
type Custody = (Option<ShutdownChild<C, Occurrence>>, Option<<ShutdownChild<C, Occurrence> as ActionItem>::Reply>)
type Input<'a> = &'a mut Option<ShutdownChild<C, Occurrence>> where Self: 'a
type Reply = ItemSettlement<ShutdownChild<C, Occurrence>, <ShutdownChild<C, Occurrence> as ActionItem>::Accepted, <ShutdownChild<C, Occurrence> as ActionItem>::Rejection, <ShutdownChild<C, Occurrence> as ActionItem>::Prerequisite>
type Accepted = ()
type Rejection = ChildShutdownRejection
type Prerequisite = CreationCorrelation<<C as Behavior>::Protocol, Occurrence>
fn prepare_interpretation( progress: &mut Option<InterpretationProgress<Self, Self::Custody, Self::Reply>>, )
fn interpretation_input<'a>(
custody: &'a mut Self::Custody,
) -> Option<(Self::Input<'a>, &'a mut Option<Self::Reply>)>where
Self: 'a,
fn finish_interpretation( progress: &mut Option<InterpretationProgress<Self, Self::Custody, Self::Reply>>, )
Source§impl<C: Behavior, Occurrence> Clone for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> Clone for ShutdownChild<C, Occurrence>
Source§impl<C: Behavior, Occurrence> Debug for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> Debug for ShutdownChild<C, Occurrence>
Source§impl<C: Behavior, Occurrence> InterpreterRequest for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> InterpreterRequest for ShutdownChild<C, Occurrence>
Source§impl<C: Behavior, Occurrence> PartialEq for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> PartialEq for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> Copy for ShutdownChild<C, Occurrence>
impl<C: Behavior, Occurrence> Eq for ShutdownChild<C, Occurrence>
Auto Trait Implementations§
impl<C, Occurrence> Freeze for ShutdownChild<C, Occurrence>
impl<C, Occurrence> RefUnwindSafe for ShutdownChild<C, Occurrence>
impl<C, Occurrence> Send for ShutdownChild<C, Occurrence>
impl<C, Occurrence> Sync for ShutdownChild<C, Occurrence>
impl<C, Occurrence> Unpin for ShutdownChild<C, Occurrence>
impl<C, Occurrence> UnsafeUnpin for ShutdownChild<C, Occurrence>
impl<C, Occurrence> UnwindSafe for ShutdownChild<C, Occurrence>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more