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ReceiveTimeout

Struct ReceiveTimeout 

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pub struct ReceiveTimeout<B: Behavior> { /* private fields */ }
Expand description

Infallible fold invoked for the accepted inactivity generation.

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fn fallible(_: &mut App) -> behavior::BehaviorActed<App> { Ok(behavior::Actions::cont()) }
let _ = behavior_actors::ReceiveTimeout::new(App, behavior_actors::TimerId(1), std::time::Duration::from_secs(1), fallible);

A pure one-notification-per-idle-period receive timeout.

Only successful user communications are activity. Timer, peer, child, worker, and shutdown interpreter events compose through this wrapper but never rearm it. A matching timeout invokes the infallible reaction and consumes the live generation. If that reaction continues, the timeout remains unarmed until another successful continuing user communication. Ordinary delegated transitions retain the wrapped error type.

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impl<B: Behavior> ReceiveTimeout<B>

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pub fn new( inner: B, id: TimerId, after: Duration, on_elapsed: TimedReaction<B>, ) -> Self

Wrap inner with a relative inactivity timeout.

Initialization and each successful continuing user fold stage a fresh timer generation. Interpreter events do not reset inactivity.

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impl<B, A, Ph, Sends, Br> Behavior for ReceiveTimeout<B>
where A: Address, Sends: SendEffects + SendsFor<B::Event>, Br: BirthMode, B: Behavior<Ph = Ph, Sends = Sends, Birth = Br>, B::Protocol: Protocol<Addr = A>,

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type Protocol = <B as Behavior>::Protocol

Stable public communication identity owned by this actor template. Read more
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type Event = EventLayer<TimerElapsed, <B as Behavior>::Event>

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type Sends = SendLayer<InterpreterRequests<ScheduleAfter>, Sends>

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type Ph = Ph

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type Error = <B as Behavior>::Error

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type Birth = Br

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fn init( &mut self, _: InitializationTurn, ) -> Result<Actions<BehaviorAddr<B>, <B as Behavior>::Ph, SendLayer<InterpreterRequests<ScheduleAfter>, <B as Behavior>::Sends>, <B as Behavior>::Birth>, Self::Error>

Produce initialization actions before the first event is accepted. Read more
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fn transition( &mut self, _: ActiveTurn, event: Self::Event, ) -> Result<Actions<BehaviorAddr<B>, <B as Behavior>::Ph, SendLayer<InterpreterRequests<ScheduleAfter>, <B as Behavior>::Sends>, <B as Behavior>::Birth>, Self::Error>

Fold exactly one event into explicit actions and the next behavior. Read more
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fn layer<L>(self, layer: L) -> <L as BehaviorLayer<Self>>::Output
where Self: Sized, L: BehaviorLayer<Self>,

Apply one statically dispatched construction layer. Read more
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impl<B: Behavior + BehaviorBase> BehaviorBase for ReceiveTimeout<B>

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type Base = <B as BehaviorBase>::Base

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fn base(&self) -> &Self::Base

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impl<B> StashStatus for ReceiveTimeout<B>
where B: Behavior + StashStatus,

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impl<B> Freeze for ReceiveTimeout<B>
where B: Freeze,

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impl<B> RefUnwindSafe for ReceiveTimeout<B>
where B: RefUnwindSafe,

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impl<B> Send for ReceiveTimeout<B>
where B: Send,

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impl<B> Sync for ReceiveTimeout<B>
where B: Sync,

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impl<B> Unpin for ReceiveTimeout<B>
where B: Unpin,

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impl<B> UnsafeUnpin for ReceiveTimeout<B>
where B: UnsafeUnpin,

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impl<B> UnwindSafe for ReceiveTimeout<B>
where B: UnwindSafe,

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impl<B> Activate for B
where B: Behavior,

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fn initialize(self) -> Result<Initialized<Self>, Self::Error>

Consume this definition, perform its one initialization fold, and return the active behavior together with the ordered initialization effects. Read more
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<B> BeginShutdownPhases for B
where B: Behavior, <<B as Behavior>::Birth as BirthMode>::Child: ChildOccurrenceProduct<AvailableChildren>,

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impl<Node> BirthNodeAppend<Never> for Node
where Node: NonEmptyBirthNode,

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type Output = Node

Closed child algebra containing the complete prefix followed by the complete appended tail.
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fn append_prefix(self) -> <Node as BirthNodeAppend<Never>>::Output

Inject one child from the existing prefix without changing its structural occurrence.
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fn append_tail(tail: Never) -> <Node as BirthNodeAppend<Never>>::Output

Inject one child from the appended tail after every prefix occurrence.
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fn append_creations<A>( prefix: Creations<CreateChild<A, Self>>, tail: Creations<CreateChild<A, Tail>>, ) -> Creations<CreateChild<A, Self::Output>>
where A: Address,

Preserve and concatenate two ordered creation batches.
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impl<Child, Tail> BirthNodeAppend<Tail> for Child
where Child: Behavior, Tail: NonEmptyBirthNode,

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type Output = ChildChoice<Child, Tail>

Closed child algebra containing the complete prefix followed by the complete appended tail.
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fn append_prefix(self) -> <Child as BirthNodeAppend<Tail>>::Output

Inject one child from the existing prefix without changing its structural occurrence.
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fn append_tail(tail: Tail) -> <Child as BirthNodeAppend<Tail>>::Output

Inject one child from the appended tail after every prefix occurrence.
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fn append_creations<A>( prefix: Creations<CreateChild<A, Self>>, tail: Creations<CreateChild<A, Tail>>, ) -> Creations<CreateChild<A, Self::Output>>
where A: Address,

Preserve and concatenate two ordered creation batches.
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impl<B> BirthProtocols for B
where B: Behavior, <B as Behavior>::Birth: BirthModeProtocols,

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type Protocols = BirthProtocol<<B as Behavior>::Protocol, <<B as Behavior>::Birth as BirthModeProtocols>::Protocols>

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Node, Shape> ChildOccurrenceProduct<Shape> for Node
where Node: ChildOccurrenceProductAt<ChildHead, Shape>, Shape: ChildOccurrenceShape,

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type Product = <Node as ChildOccurrenceProductAt<ChildHead, Shape>>::Product

Complete shape-owned representation of this closed birth node.
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impl<A, Child, Host> DispatchBirth<A, Host> for Child
where A: Address, Child: CreateSelectedChild<A, ChildHead, Host>,

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fn dispatch_birth( self, id: CreationId, route: <A as Address>::Nonce, kind: CreationKind, host: &mut Host, ) -> impl Future<Output = ItemSettlement<RoutedCreation<A, Child>, <Child as ChildCreationProduct<A, ChildHead>>::Result, CreationRejection, Never>> + Send

Select exactly one concrete child host while preserving creation data in every non-accepted settlement.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.